using UnityEngine;

public class SpecialAttackInfo : MonoBehaviour
{
	public Texture2D infoTex;

	public GameObject canvas;

	private bool cancel;

	public void ShowInfo()
	{
		cancel = true;
		canvas.GetComponent<Renderer>().sharedMaterial.mainTexture = infoTex;
		canvas.active = true;
		cancel = true;
	}
}
